In normal Rocket League, you can dribble, flick, and aerial. In 2D, the ball is either in front of you or behind you. There is no "in the air." You either jump at the right millisecond, or you whiff so hard your ancestors feel it.
Now if you’ll excuse me, I have to go explain to my boss why my "quick break" has lasted 45 minutes and I’m screaming at a square. rocket league 2d wtf
The confusion is not about whether a 2D car soccer game can exist (it can; Hockey? on the NES is a crude ancestor). Instead, the "wtf" arises from . Rocket League’s skill ceiling is built on three axes: pitch (X), roll (Y), and yaw (Z). A 2D game would eliminate the Y-axis entirely. In normal Rocket League, you can dribble, flick, and aerial
: It features specialized shots like "Gold Shots" and "Purple Shots" which are unique to the 2D physics engine. Now if you’ll excuse me, I have to
Let’s answer the question everyone is asking: