Zombie Uprising Simple Script- Kill All- Esp An...
# Player class class Player: def __init__(self, x, y): self.x = x self.y = y self.health = 100
local killAllBtn = Instance.new("TextButton") killAllBtn.Size = UDim2.new(0, 180, 0, 30) killAllBtn.Position = UDim2.new(0, 10, 0, 10) killAllBtn.Text = "Kill All Zombies" killAllBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0) killAllBtn.Parent = mainFrame killAllBtn.MouseButton1Click:Connect(killAllZombies) Zombie Uprising Simple Script- Kill All- Esp an...
local espBtn = Instance.new("TextButton") espBtn.Size = UDim2.new(0, 180, 0, 30) espBtn.Position = UDim2.new(0, 10, 0, 50) espBtn.Text = "Toggle ESP" espBtn.BackgroundColor3 = Color3.fromRGB(0, 100, 0) espBtn.Parent = mainFrame espBtn.MouseButton1Click:Connect(toggleESP) # Player class class Player: def __init__(self, x, y): self
A standard kill-all script iterates through every zombie in the game and destroys it. An extension adds a priority or special effect: 30) killAllBtn.Position = UDim2.new(0
# Ejecutamos el combate combatir(zombie, jugador)
# Zombie class class Zombie: def __init__(self, x, y): self.x = x self.y = y self.health = 100
game.kill_zombies()