: Look for employees with high Research skills initially; this allows you to unlock advanced engine features faster.
Use your downtime between games to generate Research Points . You need these to unlock the "Medium" and "Large" game sizes, which are required to stay profitable in the mid-game.
Large Games, AAA R&D, and the 36/36/36 Meta.
XIII. Sample Timelines — Prescriptive Roadmaps (Concise Plans) Note: assume average start with small office, two developers, modest funds.
Sci-Fi (Great), Dungeon (Great), Aliens (Great), Medieval (Good).
Hire as soon as you have steady cash.