Multiversus Frame Data Review

Look for moves with . Arya’s Down Tilt (+15) guarantees a follow-up jab or up air.

Official frame data remains absent from the in-game menus, forcing players to rely on community-driven resources: Training Mode : The best way to test data yourself is in the Training Mode Multiversus Frame Data

The "wind-up" before the hit happens. If your startup is too slow, your opponent can "stuff" your move with a faster one [5]. Active Frames: Look for moves with

As of late 2025, MultiVersus does not have an official, in-game frame data viewer. The community primarily relies on manual frame-by-frame analysis and data mining. If your startup is too slow, your opponent

| Character | Move | Cancel Frame | |-----------|------|---------------| | Harley | Down Air | Frame 12 | | Finn | Ground Up Special | Frame 8 | | Morty | Side Air | Frame 10 | | Rick | Portal Gun | Frame 5 |

To understand frame data, one must first understand the "frame." In fighting games, time does not flow continuously but in discrete increments. MultiVersus runs at 60 frames per second (FPS), meaning every second of gameplay is composed of 60 still images displayed in rapid succession.

The practical implications of frame data become most apparent in two critical scenarios: neutral game and whiff punishment. In neutral—the state where neither player has a clear advantage—frame data dictates which character “owns” a given space. Consider the matchup between Harley Quinn and The Iron Giant. Harley’s forward air (fair) boasts a lightning-fast start-up of five frames, allowing her to interrupt slower pokes. The Iron Giant’s normals, while possessing massive range, often require ten to twelve frames to activate. Consequently, at close-to-mid range, Harley can reliably stuff the Giant’s offense before his hitbox even materializes. This is known as a “frame trap,” and it is why high-tier characters consistently share traits: low start-up on key normals and minimal recovery on whiff. Conversely, a character like Black Adam, whose lightning strikes have deceptive start-up but punishing recovery, requires a fundamentally different playstyle based entirely on manipulating these numerical gaps.