Granblue Fantasy Relink Update V1 1 3rune Better |work| Jun 2026
: The balance changes to Runes can affect competitive play, making some strategies more or less viable in both player versus player (PvP) and player versus environment (PvE) scenarios.
Do not pull singles. Save for the 10-pull. The pity counter seems to trigger faster on multi-pulls. If you see three consecutive pulls without a rainbow glow, the fourth is guaranteed to be a Transmarvel. granblue fantasy relink update v1 1 3rune better
As a result, many players shelved their main characters, settling for “good enough” Rune setups rather than optimal ones. : The balance changes to Runes can affect
The most ingenious change, however, was the least documented: the removal of the “fail state” penalty. Prior to 1.1.3, missing a single rune input would not only cancel the sequence but also put the associated skill on a three-second lockout. In Version 1.1.3, a failed input simply resets the current rune; the skill remains available. This psychological adjustment is profound. It transforms Rune from a character who punishes experimentation to one who encourages fluid recovery. A player can now attempt a difficult rune sequence during a boss’s damage window without the fear of being locked out of their toolkit for the next critical moment. It aligns with the game’s overall philosophy in 1.1.3: reducing frustration while maintaining depth. The pity counter seems to trigger faster on multi-pulls
, which allows you to take your character's power to the absolute limit. Custom Traits
: Fixed a bug that caused the "Town Hall Meeting Minutes" archive item to not appear for some players in Chapter Ø.
: The balance changes to Runes can affect competitive play, making some strategies more or less viable in both player versus player (PvP) and player versus environment (PvE) scenarios.
Do not pull singles. Save for the 10-pull. The pity counter seems to trigger faster on multi-pulls. If you see three consecutive pulls without a rainbow glow, the fourth is guaranteed to be a Transmarvel.
As a result, many players shelved their main characters, settling for “good enough” Rune setups rather than optimal ones.
The most ingenious change, however, was the least documented: the removal of the “fail state” penalty. Prior to 1.1.3, missing a single rune input would not only cancel the sequence but also put the associated skill on a three-second lockout. In Version 1.1.3, a failed input simply resets the current rune; the skill remains available. This psychological adjustment is profound. It transforms Rune from a character who punishes experimentation to one who encourages fluid recovery. A player can now attempt a difficult rune sequence during a boss’s damage window without the fear of being locked out of their toolkit for the next critical moment. It aligns with the game’s overall philosophy in 1.1.3: reducing frustration while maintaining depth.
, which allows you to take your character's power to the absolute limit. Custom Traits
: Fixed a bug that caused the "Town Hall Meeting Minutes" archive item to not appear for some players in Chapter Ø.