: High resolutions or incompatible GPU plugins can cause the core to stop. Try switching to Pete's OpenGL2 GPU core plugin and clicking "Config" to set it to "Fast" or "Nice" defaults to test stability. Understanding "Section 316"
| Cause | Description | |-------|-------------| | | Missing or incorrect scph1001.bin , scph5501.bin , or scph7001.bin | | Incorrect Core Config | Mismatched video renderer (e.g., OpenGL vs Vulkan) with Dynarec | | ROM Header Damage | The .bin/.cue or .pbp file has a corrupted Table of Contents (TOC) | | Memory Overcommit | The core’s Recompiler memory pool (Section 316) exhausted due to bad savestate | | Asset Folder Permission | RetroArch cannot write to system/ or saves/ directories | epsxe core stopped check the section 316 full
Not directly with the ePSXe core. You need to rip them to bin/cue format first using software like ImgBurn. : High resolutions or incompatible GPU plugins can
In the official ePSXe User Guide, generally covers the basic files necessary to run the emulator. The specific reference to "3.1.6" in the error popup usually points to Troubleshooting: Problems running a game , which lists the following common causes for core crashes: You need to rip them to bin/cue format